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/personal_development_plan

(10_october_2021)

In this first task I will create my own development plan based on the instructions and the work done during the first Design Studio class, starting by giving a vision of the future taking into account the poster of the first day, and ending by making a draft of what my plan could be.

.vision_of_the_future

As I have explained in class and in the weekly relfections, my main fight is based on empathy. Today, our society has many problems because people forget about this value. No one puts his/herself in other people's shoes and everyone looks after the own interests. Many things would change if people would try to understand the realities of others, the situations they have to live through, the issues some people have to put up with. With empathy, wealth would be distributed in a better way, nobody would judge those outside the standards, we would all think more about our environment and society would work much smoothly.

As a designer, I want to bring the concept to my field. I believe that good design only makes sense if it is empathetic, if it has a function to improve living conditions, if it is capable of helping. And don't get me wrong, design based only on aesthetics is a relevant art form but, from my perspective, form always has to be tied to function, and this has to be the main goal.

What is your fight

If every designer was now focused on creating with empathy, the future society would be nothing like today's. In the end, our creations are what define our environment, and the more empathetic our environment is, the more empathetic we will be.


.personal_development_plan_process

In this second part of the assignment I have been developing the process of analysis and reflection on myself and my expectations for this master's degree. As you can see in the diagram below, this process consists of 4 steps. The first two are the result of the work we did in the first Design Studio session and two others come out of the subsequent personal work. The subjects developed in this diagram are the following:

1. Description of my identity in terms of skills, knowledge and attitude.

2. Concepts that caught the attention from my classmates after doing the meetings and talking about our skills, knowledge and attitude.

3. Desired professional identity based on my vision and on the conversations with my classmates.

4. What I want to learn from the courses I will take during this master's degree.


Design Studio One


.personal_development_plan_draft

I would like to focus my strong personal development plan on the idea I had when I decided to choose this master's degree, which was to discover new fields and explore many different areas. My intention was to improve my resources as a maker, learning more about electronics and programming, materials and prototyping machines. However, after these reflections I have realised that I also want to learn about other fields such as project documentation and communication, working with communities, discovering the world of AI, biology and agriculture, etc. So my personal development plan will be founded on getting to know in depth all these topics that I haven't yet had the opportunity to deal with and then be able to use them in my professional future.

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/workspace_and_first_intervention

(24_october_2021)

In this week's Design Studio session, Oscar introduced us to the concept of Research through Design, a research approach that employs methods and processes from design practice as a research method. We also saw the Workspaces of some alumni of our master, along with the methodology they applied in their final projects.

In addition to this, we also learned about some of the many prototyping roles that exist and that are often used in design processes. Each of these roles is used in different contexts and with very different purposes. They are generally intended as a way to collect information, although this is not always the ultimate goal. The main roles presented were the following:

1. Prototype as an experimental component. Prototyping only to get certain information you want to know or solve. Test of hypothesis.

2. Prototype as a mean of inquiry. Not the definitive prototype but a way to gather information. Not the object you want to design but an object to get data and as much information as possible. Open-ended exploration. The data you collect is qualitative. Empirical.

3. Prototype as a research archetype. Physical embodiments of concepts, understandings or design spaces that can be argued to constitute contributions to the discipline. The role is exemplary. It shows the possibilities of a topic.

4. Prototype as a vehicle for inquiry. The process is documented and the research contribution is not tied to the artefact but to the process and how the artefact was crafted. Not testing, not trying to get anything, just a way to set a reference of what you did.

.creating_a_workspace

This week's task consisted of analysing the resources we have at our disposal for the project, considering infrastructure, materials, tools and people, and then creating our own Workspace related to our personal development plan. In addition to this, I have started a new Design Space from scratch, with a totally different theme. Thanks to the work done during the previous week, I realised that the Weak Signals I had originally chosen did not motivate me enough. With this in mind, I decided to start again and I feel the concepts and ideas I have now are closer to what I want to do this year.

The Workspace I show below already contains the resources related to my new Design Space. This is the result of this reflection:

Workspace


.adding_roles_of_prototyping

In this second part of the exercise, I have added in my Design Space some of the prototyping roles previously discussed, relating them to my context and to the resources shown in my workspace. The fact that I have recently changed my design space has not helped much in this part of the work since I feel that I need a little more time to make some research and to dive into the new chosen topic.

This is how my Design Space looks like after adding the prototyping roles with the first ideas that came to my mind:

Design Space Version 2


.first_experiment

This last part of the task consisted in performing a first experiment, based on one or more of the prototyping roles. In my case, I have chosen to use the role number one on the list (prototype as an experimental component) in order to make a first test related to my Design Space and my project.

For this experiment I used Fusion 360 to carry out a first test on topological optimisation in 3D printing. I modelled a very simple part where I applied some forces and after doing the structural analysis I used the generative design tool to optimize the part and leave only the necessary material so that the part can withstand the same stresses. In this case, the optimized topology's mass was only the 60% of the non-optimized one.

Prototype 1

Prototype 2

Finally I printed the two parts, the non-optimised one and the optimised one, and made an initial strength test with the resources I had at home and trying to apply the same forces that I had established in the previous structural analysis.

The purpose of this exercise was to check if 3D printing, in this case FDM, can be a suitable medium to develop generative design and topological optimisation projects, two of the main topics of my Design Space and with which I would like to work more in depth. The next step would be to create a more complex and organic shape and see if 3D printing is still a possible manufacturing method in this process.



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/collaborative_design_spaces

(31_october_2021)

In this Design Studio session we again worked on Collaborative Design Spaces. The intention of continuing to operate in this way is to be able to contemplate beyond our spaces, visualising and sharing concepts that can extend our knowledge and even connect our projects with other ideas from our classmates. Since I modified the Design Space completely, the groups I was in previously no longer corresponded to the subject matter, so I joined another group that incorporated very different visions and projects.

Regarding the Collaborative Design Space, we decided to modify the one already created from the previous session, as members and topics had changed, and grouped them as "Bio, Tech and Ancestry". In discussion, we felt that these three concepts generally grouped together, in one way or another, the concepts of our projects. The Bio part encompasses everything related to nature and living things, organic forms and biomaterials. Technology refers to electronics and mechanics, but also to innovation techniques and processes. Finally, Ancestry groups the ideas of connection with the past or with other species, it also relates to empathy and the spiritual part.

Design Space Version 2

Starting from this scenario, Oscar asked us to situate ourselves within the Collaborative Design Space, defining with which parts of it our project is linked and our future perspectives around it. In my case, my project would be fundamentally situated between Bio and Tech. As I already defined in my second Design Space, my main objective right now is to achieve organic shapes, perhaps adapted to the human body, modelled with generative design and topological optimisation and also adding some electronic coponents. This idea is a clear mix of these two concepts, the study of human biology and natural forms with 3D design technology that allows you to obtain computationally developed models and the electronics. Even so, given that I want to give a social sense to my project, the fact of also incorporating Ancestry in the design space has worked very well for me to relate it to empathy and values.

Concerning the projects of the other members of the group, I found some of the ideas very interesting:

- Chris's ideas about putting sensors on plants to "make them communicate" from chemical reactions and emitted frequencies. I think that the topic of communicating with sensors would be very interesting to incorporate in my project as well.

- Juaco's experiment he did with carnivorous plants, where he put conductive elements in both parts of the "mouth" and when it closed, the circuit also closed and emitted a signal. I found this combination of nature and electronics fascinating.

- Nikita's topic was really appealing, the fact of analysing the characteristics of other species of animals and plants and then seeing how they could be applied to human lives to improve them, even at a societal level.

Being able to learn about these ideas certainly opened my mind in many ways and directions and I hope to be able to do this more often and collaborate as much as possible with my classmates.

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/documenting_and_communicating

(21_november_2021)

In this Design Studio session, Kate Armstrong introduced Documentation beyond presentation. She explained how the two concepts have to be separated, and that in the end documentation does not understand presentation. Documentation is a process of exploration, a way of connecting with people, a way of discovering and discovering oneself, a way of teaching a process, etc. It is also storytelling, it is the whole experience of what we do told either with photos, videos, or any other resource.

On the other hand we also talk about communication and the importance it has when we are documenting something. Our way of communicating with other people is an extension of who we are and we have to find a way of expressing and showing our ideas that we can identify with. Communication is always most effective when it tells the whole story, when you can put yourself in the other person's shoes and when it provokes a feeling and conveys a message.

During the session we did two short activities to experiment with documentation. The first activity consisted of using some props we were given to attach the camera to some part of our bodies and record an interview with another person. The intention was to give another approach to the traditional way of using cameras and to experience the feeling of recording in unconventional positions.

For the second activity, Kate sent us audios with instructions and we went to explore the surroundings of IAAC. These audios explained different concepts to look for and from there we had to document what we saw and perceived in our surroundings. In my case, my subject was shapes and I had to draw and describe some volumes or flat forms that I had in front of me at that moment.

.reflecting_about_my_documentation

Throughout this Master's course, I think my way of documenting everything we have done has been quite pragmatic. I have been practical and explanatory with all the activities we have done and I have generally documented everything with photographs, videos and text. Still, I think I should go a bit further and use my creativity and inventiveness to document in a more alternative and experimental way. I have to try to reduce the engineering facet of my work and to enhance the design and art part. I also want to learn to transmit emotions and sensations with my creations, and that everything is part of a well elaborated storytelling.

For years, I have been interested in documentation, especially in engineering and design projects. I follow some YouTube channels where this process is highly elaborated and where the project they develop is valued as much as the video itself. They manage to make watching their projects a visual pleasure for the viewer. This would be my goal.

.documenting_tech_beyond_the_myth

To conclude this Design Studio session, Kate asked us to document the two weeks of the Tech Beyond the Myth course in any way we wanted, but being creative and experimental. This is the result of my documentation:

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/collective_design_intervention

(12_december_2021)

For the final Design Dialogues event at the end of term 1, Joaquin, Chris and I teamed up for the accompanying design intervention. We are interested in the intersection between music, collaborative jamming, nature and how these things can be combined. We wanted to research how engaging in an intimate collaborative setting with plants could foster a meaningful inter-species connections. For that, we decided to enable an inter-species jam session, where the plants would be both musicians and instruments.

In order to see the whole content of the project, please check the website www.plant-b.io.

.first_tests

With the help of the MakeyMakey, some plants from the Fab Lab office and Ableton Live, we managed to get a first minimal viable product for a few classmates to test out. We managed to extract some interesting insights from these experiments. First of all, it was intriguing to see how the sounds produced did not only dramatically change the perception of the users towards this plant, but also the interaction that comes with it. From slight touching and caressing to pinching and hitting the plant, a wide range of interactions could be observed just by linking different sounds to the individual plants.

Secondly, the perception of the experiment as a whole changed according to what musical mood we were aiming for: There proved to be a much different vibe between mysterious, atmospheric synthesizer and bell chimes samples on the one hand and some pulsing electronic lead synths on the other hand - while one made our test users connect to the plant on a emotional level, the driving electronic rhythms resonated with our test subjects on a more physical level. Hereunder a video from the experiment:



.getting_ready

For the preparation of the intervention we split the work between the tree of us, each taking charge of a different component of the final product. That meant figuring out the electronics, designing and building the plant boxes and doing the sound design for the plants.

Throughout the process of making and developing our scenario, we kept changing ideas and details that we had previously considered. It was a process of discovery and also of adapting to the time we had, iterating on design and operation. The changes were mainly due to the fact that we were more and more clear about what we wanted to transmit and how we wanted to do it, an aspect that was obviously not very clear at the beginning.

In the end we achieved an attractive look and feel that communicated the idea and emotions we wanted, while at the same time the interaction was meaningful and fun. This is the video of the development of the final product:





.the_intervention

The response to our intervention was overwhelming and for all of us everything but anticipated. As it can be seen in the pictures and the video below, we were fortunate to witness some very special moments of intimate interactions between passersby and plants to make music together. Especially children were absolutely enchanted by the concept of singing plants and were the most fearless when it came to interacting with the plants. Often, adults would be shy at first - but after inviting them in to join, they usually lost their initial hesitancy. Throughout all ages and genders, people were amazed by this way of interacting with plants, which was new for almost all of them.

People touched the plants softly, with respect, caressing them to test out the different sounds. Quickly, people understood the basic logic of the setup and how a circuit was closed to trigger the sounds. From there, it often took just a single comment about the conductivity of the human skin in order to start people holding hands while making music. By doing that, they were able to multiply the amount of touch points with the plants and through that, were able to create much more complex soundscapes. These were the moments when we were sure to have enabled a rare moment of collaboration, not just between people but between two species.



Reflecting on the intervention with some distance, our most important goal was achieved, which was placing plants front and center in the interactions. In our experiment they were the integral part, to which the other components, music and technology, connected. This sparked many interesting conversations, which revolved around connecting to plants, how plants perceive touch, how plants react to the music we play and how plants feel in a profound way. Using music as a vehicle for creating empathy for other organisms to inspire inter-species collaboration proves to be a promising idea.

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/my_fight_updated

(19_december_2021)

In preparation for Design Dialogues we had to do an update of our poster we made at the beginning of the term related to our struggles. In my case, this was an opportunity to reflect on what I had been working on so far and whether or not I liked the path I was taking for my final master's project.

During these three months I think my interests have been changing a lot and I still haven't found the topics I would like to work on from now on. I developed a first Design Space about the rural world that didn't convince me and I changed it completely. Then I started another Design Space related to wearables and prosthetics and now I don't see very clearly that this is the path I want to follow.

I'm constantly rethinking my interests and the problem is that they are obviously changing as I learn and evolve throughout this master's degree. This, even though it is a problem given that in some things I fall behind and I can't teach how my work is going because it simply doesn't go, it is also making me learn and I am understanding that whatever I do in the future has to be something I enjoy, something that makes me feel good and that I can learn about different fields.


Also, thanks to the Plant B project, I have been able to see that what I really like is making things with my own hands, making with different machines and processes, designing scenarios and projects that look good and have a use.

On the other hand, I have realised that giving a second life to an object that is worn out or broken is something that I really like, and that it can also help to extend the life of something that was previously considered rubbish.

Finally, I want to keep exploring technology in all its meanings, I want to work with generative design and Grasshopper, I want to play with the machines in the labs of ELISAVA and FabLab, and I want to learn about electronics and programming, going beyond the typical exercises to make something applied and useful.

I know that there is a lot of work to do and that it is not going to be easy, that's why I wanted to show this kind of labyrinth in the centre of my poster, and that I have many things in mind, but I know that I always end up finding the way and that in the end I will be happy and I will feel fulfilled with what I do. So let's get on with it!

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/thesis_draft_chapters_0-3

(10_january_2022)

Concluding this first semester of Design Studio, we were told to submit a Thesis Draft of the chapters 0 to 3. This draft is a summary of everything we've been doing at Design Studio sessions including my fight, the personal development plan, research through design, Design Spaces and State of the Art and finally all the experiments and interventions related to our project we've been working on. This is the result of this recollection: